0001スタス ★
2018/07/02(月) 16:52:20.21ID:CAP_USER9June 28, 2018 12:36 PM PDT
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Niantic, which is working on a new game called Harry Potter: Wizards Unite, showed off tech that maps what we see, and can be used way beyond games too.
Ian Sherr mugshot
I'm holding a phone about FaceTime length away from my face as I'm running around a room. If a certain company has its way, everyone will be doing this a lot more soon.
I'm playing a game created by Niantic, the startup that was the force behind the 2016 smash hit mobile game Pokemon Go. You know, the game that was the fastest in App Store history to hit $1 billion in revenue and still ranks among the most played in the world.
Pokemon Go's popularity was rooted in how simple it is: Grab a phone, point it at the real world and on the screen you see the sidewalk in front of you. Then, suddenly, a Pokemon -- or "pocket monster" -- pops out and bounces around. Your job is to capture it by effectively hitting it with a Pokeball. The Pokemon tagline: "Gotta catch 'em all."
The game's international sensation made Niantic a leader in a nascent field called augmented reality, in which computer images (in this case, Pokemon) are overlaid on the real world. But the technology is very much in its infancy. The Pokemon weren't convincingly in the real world since they just kinda hopped around the screen.
That's why Niantic, which is named after a whaling and gold rush-era ship that's buried beneath San Francisco's downtown, invited reporters to its spacious offices on the second floor of the city's historic Ferry Building to talk about the next-generation AR technology it's developing.
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Pikachu, a Pokemon.
Pokemon
Each of the advancements Niantic showed us is designed to help our phones better understand the world around them. For example, the company has created technology to identify the ground, people, cars and other everyday objects your phone sees when you hold it up. If your phone can effectively identify enough items, Niantic can do things like make the Pokemon character Pikachu appear to run behind someone's legs as they're walking, hide behind a plant, or duck out of the way of a car.
It can also create new types of games, like Neon, a demo of which I played. There were three other people also holding phones at FaceTime position as they moved around the mostly empty room. The screen shows what the camera sees, as well as extras like little white orbs on the ground and a score above each of the player's heads.
My objective with Neon: Gather up the white orbs by walking over them, then tap on the screen at my opponents to fire a colorful ball of energy at them.
https://youtu.be/dO1NpT2SSX4
Neon is an example of what Niantic ultimately wants us all to do. It had me moving around the room to pick up the orbs on the ground and avoid being hit by my opponents. It also had our phones communicating, something Niantic described as a technological hurdle it had to work with cell carriers to clear. And Niantic identified my opponents with little badges that followed them around on the screen, which means the game tracked where they were in the room as they moved.
"It's the real world ― plus," said Michael Jones, who works on real-world mapping efforts at Niantic. "We want to build games where everywhere you go, something magical is happening all around you and it fits into the world you live in."
Read more at the link
https://www.cnet.com/news/pokemon-go-creator-will-sell-its-ar-tech-to-spawn-games-like-harry-potter/